Seven Card Stud was the king of poker before Hold’em took over. There are no community cards. Each player gets their own seven cards, three face down and four face up, and makes the best five-card hand. That makes stud a game of memory and reading. Every up card on the table tells you what you can and can’t make, and what your opponents might have. You play against other players, not the house. The casino’s cut is the rake, a slice of each pot, or a time charge. So your edge, good or bad, comes from playing better than the table. Most of that edge is decided on third street, the first betting round.
How to play
This is limit high stud for 2 to 8 players.
- Ante. Everyone puts in a small ante.
- Third street. Each player gets two cards face down and one face up, called the door card.
- Bring-in. The lowest door card must post the bring-in, a small forced bet. Aces are high. If ranks tie, suit decides: clubs < diamonds < hearts < spades. Suits matter only here, never at showdown.
- The bring-in player can post the minimum or complete to a full small bet. Then action goes clockwise: fold, call, or complete or raise.
- Fourth street. Each player gets another up card. From now on, the player with the best hand showing acts first. Pairs beat high cards. Ties go to the player closest to the dealer’s left.
- Fifth and sixth streets. One more up card each. The bet size doubles to the big bet.
- Seventh street. One last card, face down. Big-bet round.
- Showdown. The best five of your seven cards wins.
Limits: one bet and up to three raises per street. With 8 players and nobody folding, the deck can run out on seventh street. Then one community card is dealt face up for everyone.
Payouts
Stud has no paytable. You win the pot. The structure is what matters:
| Street | Cards | Bet size | Who acts first |
|---|---|---|---|
| Ante | — | Ante | — |
| Third | 2 down + 1 up | Bring-in, then small bet | Lowest door card (bring-in) |
| Fourth | +1 up | Small bet | Best hand showing |
| Fifth | +1 up | Big bet | Best hand showing |
| Sixth | +1 up | Big bet | Best hand showing |
| Seventh | +1 down | Big bet | Best hand showing |
Casino Coach offers three tables:
| Table | Ante | Bring-in | Small / big bet |
|---|---|---|---|
| $5/$10 | $1 | $2 | $5 / $10 |
| $10/$20 | $2 | $3 | $10 / $20 |
| $25/$50 | $5 | $10 | $25 / $50 |
Some card rooms allow a big bet on fourth street when someone shows an open pair. Casino Coach doesn’t use that rule.
Strategy
Third-street starting hands
Your first three cards decide most of your results. This is the chart the Casino Coach trainer grades against:
| Your three cards | Play | Notes |
|---|---|---|
| Rolled up (three of a kind) | Always play | Raise, or slowplay for a street |
| Big pair (TT–AA), or any pair higher than every door card showing | Raise or complete | Only if your rank is live: at most one of your rank showing |
| Small or medium pair (22–99) | Call if fully live | Fold if any of your rank is showing. Facing a completion, call only with a queen or better kicker |
| Three to a flush | Play if live | Fold if 3 or more of your suit are showing elsewhere |
| Three to a straight | Play if live and your lowest card is a 5 or higher | Facing a completion, play only three in a row (like 8-9-10) |
| Three high cards (all T+) | Call cheaply | Only in an unraised pot |
| Everything else | Fold | Saving your ante is fine |
Examples (two down cards | door card):
- (K♠ K♦) | 4♣ against door cards of 9, J and Q: kings beat every door card and none are showing. Raise.
- (6♥ 6♣) | J♠ against higher door cards, with a 6 showing in another hand: one of the two 6s you need is gone. Fold.
- (8♥ 3♥) | Q♥ with only one other heart showing: a live three-flush. Play.
- (9♣ 4♦) | 2♠ and no pair or draw: fold, even though it’s cheap.
Live cards: count before you call
A stud hand is only as good as its outs that are still live. Before you put money in, count:
- Pairs: there are two more cards of your rank. If one is showing, your trips odds are halved. If both are showing, you can’t make trips at all.
- Flushes: 13 cards per suit, minus your 3, minus the ones showing in other hands. With three hearts and four other hearts showing, only 6 are left. That’s a weak draw.
- Straights: count the specific ranks you need. A 7-8-9 is weak when two 10s and two 6s are already on the table.
- Remember folded cards. A folded hand’s up cards stay dead for the rest of the deal. Strong players memorise them.
Bring-in and completion
- If you’re the bring-in with a weak hand, post the minimum and see what happens. Complete only with a hand you’d raise anyway, like a big live pair or rolled-up trips.
- Facing a completion, tighten up. A small pair against a higher door card that completed is usually behind and should fold. A strong pair or a live draw can continue.
- Raise with big pairs to thin the field. Pairs win more often against fewer players, and drawing hands should have to pay to chase.
Fourth street onward: pot odds
After third street, think in equity versus price. Divide the call by the pot after your call. That’s the share of the time you need to win. If you have to call $10 into a $40 pot, you need to win at least 10 ÷ 50 = 20% of the time.
Fifth street is the big decision, because the bet doubles. Continue with a pair that’s likely best, a live four-flush or four-straight, or better. Watch for scare cards. An opponent who pairs their door card or catches a third suited card has probably improved.
Common mistakes
- Playing dead draws. Three spades look nice until you notice four spades in other players’ hands.
- Calling a completion with a small pair against a higher door card.
- Ignoring folded cards. Folded up cards stay dead all hand and change your outs.
- Chasing on fifth street without live outs. At the big bet this is the most expensive leak in stud.
- Just calling with big pairs. A pair of queens wants fewer opponents. Raise or complete so that drawing hands pay to chase.
- Getting the bring-in or first-to-act wrong. It’s a small thing, but it marks a newcomer at a live table.
House edge explained
Stud has no house edge in the usual sense. You aren’t betting against the casino. You’re playing other players, and the casino earns its money from a rake (a small cut of each pot) or a seat charge. Your long-run result is your skill edge over the table minus that rake. Against tougher opponents, or in a game with a high rake, even a decent player can lose.
What matters most:
- Table selection. Looser, passive tables reward tight, live-card play.
- The rake or time charge. It comes out of every pot, so in small games it’s a big share of the money in play. Ask how it’s taken before you sit down.
- Your third-street discipline. Folding marginal and dead hands saves more than any later-street trick.
Casino Coach’s practice table plays without a rake, so your results show pure decision quality.
Practice in Casino Coach
Casino Coach seats you at a stud table with 1 to 7 AI opponents who play different styles: tight-aggressive, loose-aggressive, very tight, calling stations and maniacs. In trainer mode every third-street decision is graded against the starting-hand chart, including whether the cards you need are still live. From fourth street on, calls and folds are graded on equity against your opponents’ actual up cards, with the EV of calling versus folding shown. An optional equity display shows your chances live. Five drills build table skills: Who brings it in?, Who acts first?, Live cards, Third-street decisions and Best hand from seven. Analytics track your accuracy by street, your VPIP and aggression. Train free with chips that have no cash value.
Seven Card Stud FAQ
Who brings in on third street in Seven Card Stud?
The player with the lowest door card. Aces count high, so an ace never brings in. If two players tie on rank, suit breaks the tie: clubs are lowest, then diamonds, hearts and spades.
What does it mean to complete the bring-in?
The bring-in is a small forced bet. Completing means raising it to a full small bet. The bring-in player can complete instead of posting the minimum, and so can anyone acting after them.
What are live cards in Seven Card Stud?
Live cards are the cards you need that you haven't seen in anyone else's up cards. If you hold a pair of 7s and both other 7s are showing, your pair is dead because you can't make trips.
What starting hands should you play in Seven Card Stud?
Rolled-up trips, big pairs (tens or higher) and pairs higher than every door card showing, live small pairs with a good kicker, and live three-card flushes and straights. Fold almost everything else.
Who acts first after third street in stud?
From fourth street on, the player whose up cards make the best poker hand acts first. Pairs beat high cards. If two showing hands are equal, the player closest to the dealer's left goes first.
What is the house edge in Seven Card Stud?
There isn't one in the usual sense. You play against other players, and the casino takes a rake or a time charge instead. Your results depend on how well you play compared with the table.
Practise Seven Card Stud until it's automatic
Real table, free chips, and a trainer that grades every decision with the expected value of each option.
Updated October 24, 2026